@three-ws/scene-mcp

@three-ws/scene-mcp

Speak 3D worlds into being from any AI agent. compose_scene turns one sentence into a placed diorama plan (mood, palette, and single-object forge prompts) over the live three.ws pipeline; build_world runs the whole pipeline server-side in one call; export_scene merges a forged diorama into one glTF...

npx -y @three-ws/scene-mcp
View on GitHubStar the repoMCP Registry

Speak 3D worlds into being: turn one sentence into a placed diorama from any AI agent.

npm license node MCP Registry three.ws


A Model Context Protocol server that gives any AI assistant the three.ws diorama pipeline over stdio. Describe a world in a sentence and compose_scene returns a placed plan (mood, palette, ground, and a set of single-object forge prompts), ready to build into an orbitable 3D scene. build_world collapses the whole pipeline (compose → forge every object → merge) into one call for agents with no browser to drive it. export_scene merges an already-forged diorama into one glTF 2.0 binary (every object a named, selectable node, plus ground and mood-tuned lighting), ready to open in Scene Studio. Browse saved worlds with get_scene and list_scenes.

This is the companion to the three.ws avatar one-liner: avatars give you a character; scenes give you a world. No API key, no signer, no payment: every call hits the public /api/diorama endpoint.

#Install

npm install @three-ws/scene-mcp

Or run with npx (no install):

npx @three-ws/scene-mcp

#Quick start

Claude Code, one line:

claude mcp add scene -- npx -y @three-ws/scene-mcp

Claude Desktop / Cursor (claude_desktop_config.json or mcp.json):

{
	"mcpServers": {
		"scene": {
			"command": "npx",
			"args": ["-y", "@three-ws/scene-mcp"]
		}
	}
}

Inspect the surface with the MCP Inspector:

npx -y @modelcontextprotocol/inspector npx @three-ws/scene-mcp

#Tools

Tool Type What it does
compose_scene generative One sentence → a diorama plan: title, mood, palette, ground, and 2-8 placed single-object forge prompts.
build_world generative One sentence → a fully forged, exported 3D world in one call: compose → forge every object (free lane) → merge into one GLB. No browser needed; can take a couple of minutes.
export_scene generative Merge an already-forged diorama (objects with real glbUrls) into one glTF 2.0 binary (named, selectable nodes plus ground and mood-tuned lighting), ready for Scene Studio.
get_scene read-only Fetch a saved world by id (with GLB URLs) and its orbitable viewer URL.
list_scenes read-only Browse the recent or featured diorama gallery.

compose_scene returns only the plan: no meshes are forged and nothing is saved. Forge each object via /api/forge, then either call export_scene yourself or POST /api/diorama {action:"save"} to mint a shareable permalink at https://three.ws/diorama?id=…. build_world does the compose-forge-export sequence for you in a single tool call. Both build_world and export_scene degrade gracefully on partial failure: objects that never forge are skipped and named in the response's skipped array; the rest of the world still exports.

#Input parameters

compose_scene: prompt (required, 3-1024 chars: one sentence describing the world).

build_world: prompt (required, 3-1024 chars: one sentence describing the world).

export_scene: diorama (required: the diorama object returned by compose_scene/get_scene, with each object to include carrying status:"ready" and a real glbUrl).

get_scene: id (required: the diorama id returned at save time).

list_scenes: list (recent | featured, default recent), limit (1-50, default 24).

#Example

// compose_scene
> { "prompt": "a lonely lighthouse on a stormy cliff at dusk" }
{
  "ok": true,
  "diorama": {
    "title": "Beacon at Dusk",
    "mood": "dusk",
    "ground": "stone",
    "island": "craggy",
    "palette": { "sky": ["#2b2350", "#c76b4a"], "ground": "#5b5560", "fog": "#3a3550", "accent": "#ffb27a" },
    "objects": [
      { "id": "obj-0", "label": "lighthouse", "prompt": "white-and-red striped stone lighthouse", "position": [0, 0, 0], "scale": 2.2, "rotationY": 0, "status": "pending", "glbUrl": null }
    ]
  },
  "object_count": 1,
  "viewer_base": "https://three.ws/diorama"
}
// build_world: the whole pipeline in one call
> { "prompt": "a neon alley with a food cart and two streetlights" }
{
  "ok": true,
  "diorama": { "title": "Neon Alley", "mood": "night", /* ...forged objects with real glbUrl values... */ },
  "object_count": 4,
  "ready_count": 4,
  "glb_url": "https://storage.googleapis.com/.../scene-neon-alley.glb",
  "scene_studio_url": "https://three.ws/scene?model=https%3A%2F%2Fstorage.googleapis.com%2F...%2Fscene-neon-alley.glb",
  "exported_count": 4,
  "skipped": []
}

#Requirements

#Environment variables

Variable Required Default
THREE_WS_BASE no https://three.ws
THREE_WS_TIMEOUT_MS no 45000

Part of the three.ws SDK suite: 3D AI agents, on-chain identity, and agent payments.
Website · Changelog · GitHub